SHORT BIO
Molly Wood is the former host and senior editor of "Marketplace Tech," a daily broadcast focused on demystifying the digital economy, and former co-host of "Make Me Smart," where she and co-host Kai Ryssdal would try to make sense of big topics in business, tech and culture.
What was your first job?
Grocery store checker (but I also drove an ice cream truck once).
Fill in the blank: Money can’t buy you happiness, but it can buy you ______.
Time, the most precious thing of all.
What is something that everyone should own, no matter how much it costs?
A pet!
What’s the favorite item in your workspace and why?
My electric fireplace! It is both cute and cozy.
Episodes by Molly (3,464)
Latest Stories (2,747)
4G networks don't exist. Or do they?
by
Molly Wood
Nov 5, 2010
This week, T-Mobile started advertising that it has the nation's largest 4G network. Meanwhile, Sprint, for a while now, has said it has the first wireless 4G network. Verizon's been talking up their 4G too. And it all sounds very attractive if you've been using a 3G network all this time. But what's the difference between a 3G and a 4G network?
Is geolocation the next text messaging or the next Segway?
by
Molly Wood
Nov 4, 2010
By all accounts, The Next Big Thing In Tech is supposed to be geolocation. Lots of businesses now offer special deals when you check in and yesterday Facebook announced a whole slew of deals for users on their Facebook Places location services. But a new study says that only 4 percent of online Americans are doing this stuff. So far.
Robonaut blasting off to space!
by
Molly Wood
Nov 3, 2010
You're going to be hearing a lot of election results coverage everywhere you go today. And while that stuff if probably important, we choose to focus on the story of a humanoid robot being blasted into space.
California video game case could have huge impact on games, entertainment, society, reality
by
Molly Wood
Nov 2, 2010
A case being argued before the Supreme Court today could have a big impact not just on video games but how we regulate entertainment and society and reality. Schwarzenegger v. Entertainment Merchants Association has to do with the sale of violent video games but the ruling made by the judges could reach much further than your local Xbox.
What becomes of net neutrality after the election?
by
Molly Wood
Nov 1, 2010
Tomorrow's elections will likely bring about a very different U.S. Congress as Republicans are set to make major gains. Where does that leave the idea of meaningful net neutrality legislation?
Will Google TV survive if there are a bunch of shows you can't watch on it?
by
Molly Wood
Oct 30, 2010
The idea of a company like Google teaming up with an institution like television is immediately appealing. But now that Google TV products are actually here, viewers are being blocked from seeing a lot of their favorite show. What gives?
One fifth of the world's spam has been stopped. And you may have been helping send it.
by
Molly Wood
Oct 28, 2010
Twenty percent of the world's spam email has vanished. Why? Because Russian cops raided the apartment of a guy named Igor Gusev. One guy! And you know who was helping him send those spams? You were.
Firesheep may scare you off the Internet
by
Molly Wood
Oct 27, 2010
Next time you're in a coffee shop using their Wi-Fi, you might want to avoid going on Facebook. Or Twitter. Or lots of other sites. That's because of a new Firefox add-on called Firesheep.
Electric touch screen glitch caught on tape
by
Molly Wood
Oct 25, 2010
When Don Relyea, a Dallas area computer programmer, attempted to vote on an electronic touch screen machine, he got a bit of a surprise. The machine changed his vote.
Life inside a Foxconn facility
by
Molly Wood
Oct 25, 2010
Your smartphone, laptop, and other high-tech consumer electronics items were probably made in China by a company called Foxconn. It has almost a million employees spread over multiple facilities. But a recent undercover survey paints a picture of a pretty bleak life for Foxconn workers. We talk about the lives of the people who build the gizmos we've come to rely on.