Skin in the Game
A special series on what the massive video game industry can teach us about economics, business, money and careers.
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From This Collection
The rise, fall and future of the company behind World of Warcraft
by
David Brancaccio
, Nic Perez
and Erika Soderstrom
Oct 8, 2024
A new book by reporter Jason Schreier explores the history, successes and deep-rooted challenges of Blizzard Entertainment.
Independent video game studios gain popularity in tumultuous industry environment
Jul 3, 2024
Games made by small teams and solo developers are some of the best selling products in the past year.
How the video game Dot's Home was adapted for the stage
by
David Brancaccio
and Erika Soderstrom
Mar 19, 2024
"Dot's Home Live" has been performed in Detroit in an effort to share the game's housing rights story with the community.
Video game Dot's Home brings a story of housing injustice to life
by
David Brancaccio
and Erika Soderstrom
Mar 18, 2024
The interactive game lets players follow one family's account of disadvantage and discrimination through the generations.
Up-and-coming video game developers share their dream jobs
Nov 21, 2023
Video games have already grown bigger than a couple of other entertainment industries combined.
How video game training can boost employee performance
by
David Brancaccio
and Alex Schroeder
Oct 25, 2023
A recent study by Harvard and Columbia universities finds "gamified" training can lead to better business outcomes.
For public good, not for profit.
What video games can teach us about economic decision-making
Jul 24, 2023
Researchers use some video games to learn about spending behavior and how players respond to economic crises.